The best armor Gogo can equip is the Magus Robe, which stinks. It would go hand in hand with Regen ticks … Vigor: 28: Stamina: 19: Speed: 25: Magic: 34: Attack: 20: Defence: 33: Evade: 6%: Magic Defence: 27: Magic Evade: 7%: Skill: Lore - Magic Spells learned from enemies. There are soft caps for stats (~60 but eqipping earrings with a magic stat of 60, or a hyper wrist with a vigor of 60 still provides a boost). Also known as Vigor, the Strength stat increases damage done by physical attacks. Awarded after battle, the Magic AP allow the character to learn spells of their equipped magicite or equipment. The command and enemy ability from Final Fantasy X-2. If a character rejoins in the World of Ruin, the new level will never be lower than their old level. Used With SwdTech , Runic, 2-hand, Throw. The four base values, Strength, Agility, Stamina and Magic are determined by both the character's base stat and their currently equipped job's stat added together. Vigor: 44: Stamina: 36: Speed: 38: Magic: 34: Attack: 109: Defence: 44: Evade: 21%: Magic Defence: 34: Magic Evade: 18%: Skill: Rage - Gau uses the attack of an enemy he learned on the Veldt. The following is a list of stats in Final Fantasy VI. Also known as Mag.Def, Magic Defense functions identically to Defense in the calculations, but for a different type of damage. the higher the stamina, the higher the damage from poison or the boost from regen. The stat's boost caps at 128; although it can be raised to up to 255 Strength, any stat above 128 will have the same effect as a 128 Strength stat. The stat is subject to couple of bugs. For the defensive stat also called Stamina, see Vitality (stat). Gau. The modification is ignored if the attack is Defense-ignoring. Starting Stats. The +1 at the end ensures that an attack never deals 0 damage, and can always deal at least 1 damage. No magicite or weapons increase Magic Evasion. Cyan. Umaro. … Holy while Dischord can halve the target's level. Vigor, or Vigour, can refer to: The recurring ability. Like, Evade does nothing, while Mblock does everything...255% Mblock makes you untouchable. Magicite, armor and relics do not increase this stat, and only weapons can. Armor is armor. Each character has a different evolution in HP and MP on levels, determined by their HP and MP growth stat. It can be increased only by Odin and the Cactuar magicite. The level stat is used in damage calculations for magic and physical damage sources, but does not increase stats. Six months later, on October 11, 1994, it was released as Final Fantasy III on the Super Nintendo Entertainment System in … Escape Success is a hidden stat that determines the ability for the character to escape. If they are, each character's "run success" value increases, depending on the character, and a random number between 1 to their Escape Success stat. Also known as Bat.Pwr, Attack is based on weapons equipped, along with the in-built battle stats of enemies and characters. How do I get back to the airship after Serpent's Trench? It's not critical to completing the game to have the right esper equipped for every level up but it is a good idea to have your characters specialize and build your parties with the talents required. Those "bonuses" aren't really bonuses as in something extra, but the only way the general stats increase. It determines how quickly each character escapes individually (as each character needs to escape on their own, unlike many other games in the series, until no one on the screen is left), with the exception of side attacks where the value is 0 and is ignored. Hence the name. Is it true that once your vigor+weaponstrength=255 or more, that vigor increases can no longer add damage because Battle Power effectively tops out at 255? If a character's "run success" value is greater than or equal to the "Escape Success" value and if the character's ATB gauge is full, the character will escape. Unless you're expecting bulky randoms or a slow & steady method to randoms, you're probably better off equipping the Zephyr Cape or Stat Stick. This only adds to the base HP and MP evolution that every character has additively, meaning their HP is base character HP + characters' HP growth, and MP similarly is base character MP + characters' MP growth. Defenders give you the more-useful Tonics from stealing now, which are handy. Like Strength, enemies do not have a Stamina stat, but it is not randomly selected. I've been having a read of the mechanics FAQ. Raising Vigor over 128 with relics and equipment, does no more damage than having a Vigor of 128. On the subject of how such a Spirit stat could contribute to healing, I don't think it necessarily would have to be used as the casting stat. At this point, here's what you can do to make your life better, or at least different: Easy wins: Doable wins: Hardly doable wins: An explanation on the new items you can obtain here: The Rename Card is a 'secret' item that can only be found by fighting at the Colosseum. Objective Overview: Gau is sort of like a blue mage, but yet he isn't. Magic Evasion, or MBlock%, increases the chance of a magic attack failing to connect. Vigor has a somewhat minor effect on the damage you do with physical attacks, but battle power and level have a much greater effect. Stamina is a minor stat that determines HP gained by Regen, as well as HP lost by Poison and Sap. Also known as Mag.Pwr, Magic increases damage done by magical attacks. A list of party member stats can be found below. There are otherwise no stat increases when characters level up unless they have an esper attached. Auto-Haste does nothing. Though few relics increase MP, several reduce the MP cost of spells. kind of goofy. That said, all four of these are in the next dungeon, so no need to buy them now. You're browsing the GameFAQs Message Boards as a guest. The MP is a measure of how many spells which require MP can be cast. The stat from Final Fantasy VI. FINAL FANTASY VI > General Discussions > Topic Details. •Final Fantasy VI Main ... •Mad Skillz •Thanks •Walkthrough •Weapons Sabin Figaro. For example, FF6 has a stat called “Vigor”. Also known as Evade %, Evasion can increase the chances of an attack missing. You can get away with that on Bahamut and not have to wait until end game. The Organyx is a very odd weapon. Very few pieces of equipment boost the Speed stat. Final Fantasy VI (originally known as Final Fantasy III in North America) is a role-playing game developed and published by Square. Party members are capped at 9999 HP while enemies are not. Defense reduces the damage dealt by physical attacks, factoring negatively into a damage modification of the damage calculation at the end. Also known as Exp. Speed increases the rate at which the ATB gauge fills. Dumptruck. Tweet. But really, FF6 already being one of the easiest RPGs ever made (and somehow among the best while doing it), I still almost always used Cyan - and even then, only Dispatch (or whatever they renamed SwordTech/Bushido Rank 1 to) I have the ability to play the PS1 version on my vita or the SNES version but was looking into the PC version as well. It's possible to visit and fight at the Colosseum as soon as you've recruited Edgar in the WoR. Later in the game, she gets some really nasty weapons in things like the Lightbringer, Ragnarok, and Apocalypse, all of which have 255 Battle Power (in practice), +7 vigor and 100% Critical Hit rates at the expense of MP (and unlike, say, Ultima Weapon, these get boosted with Trance.) According to that, Vigor's your physical strength, for the attack command and all that jazz. If not, they will keep trying to escape and their "run success" value will increase 2 seconds later. Some graphics property of Square Enix. i wouldn't boost that stat with espers if i were you. Espers: With a Bonus to Vigor – 3 shown. Vigor increases the damage of physical attacks, but it’s unclear by how much. Strago. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Jan 18, 2018 @ 12:25pm Is the PC version of FFVI really that bad? Last edited by Dumptruck; Jan 18, 2018 @ 12:56pm < > Showing 1-15 of 30 comments . You can buy one in Maranda for 13000 GP. No magicite increase Evasion, but several weapons do. Setzer. vigor is for the strength of physical attacks. ngplus.net/index.php?/files/file/12-final-fantasy-vi-brave-new-world It can equip the Magus Rod, which is hands down the best option in this case. Final Fantasy VI Perfect Stats Guide June 23, 2009 By Leviathan Mist Version 1.03 +++++ ===== Disclaimer ===== +++++ This FAQ is the sole work of Leviathan Mist. 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