Interject the Berserk and Deep Darkside casts. Players must look away from that player when the castbar resolves. You're the hero in it. Once this has resolved move to your corner with your partner for Radiant Meteor [LB3]. We (the warriors of light) spend a lot of time in Eorzia helping people, gaining allies, doing good deeds, getting a lot of attention, and just in general, overcoming each and every single hurdle that the world throws at us. 14/08/2020: Sword of Light diagram added, amendments to some sections. This functions the same as before - remember what element was imbued and look at the sword to know if it is In or Out. The Bitter End will follow after the LB mechanic. This also serves as the enrage. Use tank shields for periods of heavy damage or mechanics that people may fail, such as Absolute Fire III or Absolute Holy. This staggering of tower soaks is required due to the Fire Resistance Down II debuff. Ranged and Casters can preposition in their corners for Deluge of Death Flare markers in Phase 2. The type of magic shown depicts what attack he will use when he uses Imbued Coruscance, with no indicator. The cosmogony of the FFXIV multiverse is perhaps the most esoteric of the whole franchise, but to understand in context the role of the Warrior of Darkness we should indulge a small tangent. The Warrior of Light is continuously getting stronger over time, thus every main boss has to be stronger than the last. Therefore, move to the safe half of the arena to do those mechanics. There is no Imbued mechanic with the in/out. Either all 4 DPS or Healers + Tanks will be marked with Brimstone Earth markers. Players must have completed the Quest “Hope’s Confluence” and talk to The Minstreling Wanderer in Crystarium (X:7.5 Y:12.5). The game revolves around you basically. Together the Black Mage and White Mage will summon 8 towers. Go to that edge, and go left or right of the centre, as that area is unsafe. Imbued Saber (Fire or Ice)Specter of LightSolemn ConfiteorFlare Breath (4 DPS OR T+H) + Perfect Decimation (T + H OR 4 DPS)Solemn ConfiteorFlare Breath (T+H OR 4DPS) + Perfect Decimation (4 DPS OR T + H) (opposite of before)Summon WyrmImbued CoruscanceElddragon DiveThe Bitter End, Imbued Saber (Earth or Light)Specter of LightSolemn ConfiteorSuiton: SanKaton: SanImbued CoruscanceElddragon Dive, To the LimitSpecter of LightSolemn ConfiteorBrimstone EarthDeluge of Death + Absolute HolyLimit Break, To the LimitSpecter of LightMeteor Impact x8Summon WyrmCoruscant SaberLimit Break. Must be interrupted. This post is intended to be bait for anyone searching for discussion of this, in order to cut down on […] Here's your guide to the strategy needed to win the FFXIV Seat of Sacrifice 5.3 trial. During certain Limit Break mechanics, the WoL will have an LB bar appear above his head. The first is more popular, and involves DPS soaking towers and tanks/healers getting Flare Breath. OP. DPS should head to their intercardinal spot after the marker appears on their head. Final Fantasy XIV Holiday Gift Guide 2020 For the Warrior of Light in Your Life ... might serve as welcome gifts for the hardcore FFXIV fan in your life this year. We’ve since listed multiple variations on how groups may choose to resolve the Flare, Tower and Tether mechanics. Limit Break is a major mechanic of the fight. Go early to ensure everyone stacks in the same place for Absolute Holy. Together the Black Mage and White Mage will summon 8 towers. Glamour based on the 5.3 final boss. Do the Imbued Coruscance + Imbued Saber mechanic, then heal through Elddragon Dive. Right afterwards, the healer and ranged DPS will go pick up Flare Breath tethers and point them towards the outside of the arena. Make sure your party is split up accordingly East and West into light parties to ensure survival. Save gapclosers for returning to the boss. This sequence then alternates so that those who had tethers will now have markers and vice versa. The order in which the WoL summons Specters is random, but the mechanics within the Specters is constant. Starting with "A Realm … (Thanks Ory!). Adapt based on the party’s wants. Use Surecast/Arms Length on Suiton: San, and then stay stacked for Katon: San. This is easily resolved this way just like with the same mechanic in Stormblood’s Tsukuyomi encounter. Right afterwards, heal up and split into two groups for Radiant Desperado, east and west of the boss. The WoL instantly fills all three bars of Limit Break. Fortunately the DPS check is fairly forgiving so in an ideal world you will defeat the Warrior of Light before seeing too many Specter of Light segments, however, don’t get too complacent as enough deaths and damage downs will have you see the final Ultimate Crossover enrage! If there are circles around the sword, it is a donut AoE, while if there are orbs around the boss, it is a point blank AoE. This is important as it means they cannot resolve the tower mechanic which also deals Fire damage. So, here I'll be helping you out with the Extreme version of the FF14 Seat of Sacrifice trial, and its main boss, Elidibus, the Warrior of Light. signal. Oct 28, 2017 26,234. Since Elidibus was the first WoL, did he travel two and from the Source and First, and maybe even other worlds spreading the legend of the WoL across them in order to inspire future generations of mankind to rise up and take his place so he could then subsequently guide them. Head: Chest: Gloves: Waist: Legs: Feet: Neck: Earrings: Bracelets: Ring: Weapon / Shield (iLvl 275) Token Immediately after this he casts Absolute Stone III targeting numerous players with Earthshaker markers. If a tower is not soaked, the raid takes magic damage and gets vuln and damage down stacks. Go In or Out while dodging to the safe side against the Divebomb. Being too late will wipe the party. Do the mechanics properly and mitigate/heal accordingly. The type of mechanics depends on the add that is summoned: NIN, DRK  + BRD, SMN + WAR, or BLM + WHM. Member. He then goes untargetable and begins to fill up a Limit Break bar from 0 to 100. Each party member will be targeted by an AoE circle. This must be dispelled by healing players to full health. Elfim Light Warrior Lenna Ignis CG Warrior of Light Witch Y'shtola Witch Y'shtola Elfim with the breaks/buffs, Lenna with Heals and Reraise, Ignis for support with enhanced cook and imperil, wol for covering and Y'sh for DPS. Healer + Tank + 2 DPS. Your character is the freaking Warrior of Light – they’re a natural talent and can pick up any weapon they like with deadly proficiency. Tank shields for periods of heavy damage or mechanics that can happen in any order each depending on safe. 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