Because of the lack of good early game economic and their civilization bonuses and Paper Money is really team dependent, the Vietnamese is not an ideal civilization in 1v1 matches, especially against civilizations with strong early game rushing potential such as the Aztecs, Huns, Malay, and Vikings. Saracens and Indians) to deal with the Mongol's frontline cavalry. Since in lower level games micro is almost non-existent, Teutonic knights are a good bet to go for. Sort by. The Khmer might be the most mentally challenging civilization to play, even harder than the Chinese, as they require both careful planning and extreme micromanagement to play properly, and to select the appropriate allies that can optimize gameplay. So, it is advised if playing as the Goths to advance to Imperial as fast as possible, to gain advantage of the technology as well as to let go of the Goth's early game weakness. The Dock has no Heavy Demolition Ship, but everything else is available. economic boom beats defensive gameplay which in turn beats early rush strategy) down to individual units (e.g, infantry are generally powerful against buildings but weak against cavalry, thus the infantry counter units—spearmen and pikemen—have attack bonuses against cavalry). If you’re new to the game you’re most likely not going for scout or archer rushes anyway. Thanks to their unique Camel Upgrade, the Indians sparkle against civilizations that rely heavily on Cavalry, like the Franks, Huns and Persians. The first ranked team game I've posted in 2+ years! Door number 2. They have economic bonuses that help by getting a Llama as a free food source early, fast Farms and saving stone while building defenses, in spite of lacking Two-Man Saw and Guilds. Their balanced tech tree, however, pushes them towards a jack-of-all-trades/generalist civilization, similarly to the Malians, Byzantines and the Chinese. They lack direct economic and early game bonuses, but their Villagers will be safe, as long as Houses are around, and no-requirement means that resources can be diverted away from certain structures towards anything else. To reflect their stone artisanship and defensive capabilities, their villagers mine stone faster. The Koreans were also fine stone workers, especially in crafting sculptures and pottery whose highly prized ceramic coated celadon glaze was the finest in the world. West African cultures held women in high esteem, and Malian women participated in every part of society, including the military. The Teutonic civilization is given high profile in the Barbarossa campaign as they are the playable civilization. Their economy is not particularly strong since they lack the many economic upgrades, however, their Market trade cost is reduced to 5% as one of their civilization bonuses. Source(s): Age of Empires Wikia and Wikipedia. Given that they can research Squires starting in Age of Empires II HD: The Forgotten, their infantry move faster. 1. The Barracks also has Champion, Halberdier and their infantry gets all technologies except Plate Mail Armor. Brits are tied with Japanese for 2nd fastest civs after Mongols. Age of Empires II is one of the most beloved real-time strategy games of all time. From the Siege Workshop the Goths miss the Siege Onager and the Siege Ram. As a result, the Spanish navy is the most versatile in the game, as they have access to all naval units and technologies.Their superior weaponry and metallurgy is represented by the fact that their Blacksmith technologies requires no gold. With their Drills upgrade, a small group of Mongol siege rams can perform hit-and-run attacks on isolated bases and resource collecting operations. We use cookies to ensure that we give you the best experience on our website. It’s based on 1v1 Arabia but will not differ too much for 1v1 on any map. The Dock is mediocre, for instance they lack Cannon Galleons (which was removed in The Forgotten; but added in The Conquerors). Which is the best civ for each map in ranked mappool for both 1v1s and team games. The Britons' Stable is a weakness with the lack of Paladins, Hussars and Camels. Goths or Huns) and the Chinese. The Franks get farms upgrade for free and foragers work +25% faster, rendering a fine economy, which is critical, since creating and upgrading cavalry units takes a lot of resources from the economy. Click to browse. 0. This makes them more useful in scouting highly defended areas. The Slavs also lack both Faith and Heresy, and due to the Slavs' dependence on siege weapons and expensive units like the Boyar, this makes the Slavs incredibly vulnerable to the Spanish and the Aztecs, which have strong monks. Combined with the 10% faster ship movements, the Berbers will be a strong civilization on the water. D&D Beyond As a result, the Spanish land forces feature a standard mix of infantry and cavalry units with all such units available, except for Eagle Warriors and Camels. The Arquebus technology makes gunpowder units much more accurate making the Portugueses' Hand Cannoneer, Organ Gun, the other Portuguese unique unit, the Bombard Cannon and even the Bombard Tower more effective against moving foes. However, Block Printing is added to their technology tree in The African Kingdoms. Ordinarily, the Huns enjoy an easy time with infantry civilizations like the Teutons, who miss Camels and have a not so fast infantry. Turkish Elite Cannon Galleons with Artillery and Trebuchets with Siege Engineers researched are tied for longest range attack in the game. For being one of the civilization least impacted by the Dark Age, they have a bonus for Town Centers and Docks and begin with extra resources in a standard game. With this bonus, Teutonic Keeps with full garrison of Archers can deal twice the amount of damage compared to an ordinary Keep with full garrison. They also lack gunpowder units, but unlike Aztecs and Mayans, their Slingers fulfill the role of the Hand Cannoneer effectively. The Aztecs economy is very good, only lacking Two-Man Saw and Guilds. Their unique unit, the elite longbowman has an insane range of 6, which becomes 12 when they’re fully upgraded. How or can you edit units on scenario editor. (You may pick more than one) 0%. submitted by /u/Rhonous from newest submissions : aoe2 https://ift.tt/3czCnJ8. The Slinger counters infantry and can support Kamayuks and Eagle line units. The Barrack lacks the Champion but gets Halberdiers. To reflect their high rank and prestige of the Japanese warrior class, Japanese Barracks can create Champions, Halberdiers and all upgrades from Barracks and Blacksmith are available, plus their infantry's attack rate is increased. Berbers' Camel Archers and Genitours, Goths' Huskarls, and Italians' Genoese Crossbowman) or civilizations with very strong camels (i.e. The Archery Range is pretty fit with Arbalest, Elite Skirmisher and Hand Cannoneer, but weak Cavalry Archers. They are the only civilization to have the powerful Imperial Camel, a unique unit which is the upgrade for the Heavy Camel. Thank you for bringing this to our attention. At the Dock, the Britons are a very reasonable naval civilization, with their main weakness on water being their lack of Cannon Galleons (though the Britons have the regular Cannon Galleons in the expansion). Side by side comparisons of Age of Empires II civilizations including win rate, play rate, and age timings for the 1v1 Random Map ladder across all Elo. TheViper’s tier list is based on 1v1 Arabia, while Hera’s tier list is more focused on the game as a whole. The Incas have comprehensively effective counter-unit options of non-minimum-range Skirmishers, Slingers, Kamayuks and halberdiers, which help them deal with all kinds of rushes and fight against other civilizations, especially civilizations with limited military options, in one-on-one battles. Notifications on. If you continue to use this site we will assume that you are happy with it. As such, this tier list is less a long-term guide and more of a snapshot of how things look as of the September 2019 update. Their economy is also good as they have all the economic upgrades except for the Stone Shaft Mining and Guilds technologies. Age Of Empires 2 : Rankings, Stats and more and Always remember the #1 rule. The Siege Workshop gets the Siege Ram, but lacks the Siege Onager and the Heavy Scorpion. Nomad. Towers can garrison twice the number of units than other civilizations and all tower technologies are available. Their unique unit is the Magyar Huszar, a cheap cavalry unit with an attack bonus against siege weapons. Having no set chain of requirements, other than Age, means that they can eschew buildings a player doesn't feel like needing, in order to execute unpredictable maneuvers. Nevertheless, halberdiers do counter them. The Caravel, a unique unit, fires piercing projectiles that allow it to do maximum damage to large groups of enemy warships. The Berbers' Stable lacks Paladins. They are missing a number of upgrades at the Monastery making their Monks weaker than most civilizations. The Saracens are a civilization with strong Camel units. They also have complete infantry lines, but they lack Blast Furnace, and their cavalry is unremarkable (lacking among others Husbandry), relegating their melee units into support role, mainly for guarding missile units. Civs for ranked matches. Both the Vikings and Malays have the worst cavalry in the game and the Malay takes the step further of not only lacking Bloodlines, but also lacking the Chain Barding Armor and Plate Barding Armor at the same time. The Britons have all the Barracks' units available to them, excluding the Eagle Warrior line, and have access to all infantry technologies, which helps protect their archers against enemy units that get too close. Halbs / Tkts SO HS BBC BBT FU Pal (ok not fu miss speed up but well, teut is slow push civ anyway) Less woodies with roxxy farms, more pop space. Their Imperial Age technology, Maghrabi Camels, makes Camel troops regenerate. One, if bold enough, can even totally ignore Mills or other essential structures. A question about your play style to start things off: Which random map(s) do you prefer to play most often? CIVILIZATIONS. The Goths endure a hard time against civilizations with better infantry quality such as the Aztecs, Japanese, Slavs, and Teutons, as these civilizations have better infantry bonuses and can easily destroy the Goth Huskarls in addition to Goths lacking Plate Mail Armor. The Britons appear several times in the single-player campaigns. For being one of the civilization least impacted by the Dark Age, they have a bonus for Town Centers and Docks and begin with extra resources in a standard game. The Turks are a formidable foe to any infantry civilization such as the Aztecs, Teutons, and the Japanese, due to their wide variety of units to counter their infantry (such as the Janissary unit). Resources and Downloads. The Indians have a robust economy, as their Villagers are cheaper than other civilizations, due to the fact that the Villagers get incrementally cheaper as they advance through the Ages and they (the villagers) fish much faster than other civilizations. As a result, their navy and infantry are among the finest in the game and are one of the few civilizations to have more than one unique unit. However, they are missing the Siege Onager and the Heavy Scorpion upgrades in their Siege Workshop. One of their most recognized innovation was the Hwacha which fires a series of small bolt like rockets. This is represented by a Mangonel with higher range granted by the team bonus and the unique technology. They were also known for defeating powerful Amerindian empires of the New World and introducing Christianity to the region as a result of their powerful navy and superior weaponry. aoestats aggregates the latest ranked matches for Age of Empires II and provides in-depth data and statistics on a civilization basis; stats include: win rate, play rate, win rate vs. game length, and more! 821; 0; View image Uploaded at 16:33 26 Feb 2020. The Siege Workshop is awesome with all the units available and benefiting from the civilization's imperial unique technology: Torsion Engines, that increases the blast radius for siege weapons. It's also important to focus on Infantry (especially the Celts' unique unit, the Woad Raider), and Siege Weapons, as a combination of the Celts' two strongest type of units will make up a quite powerful army. As a result of their overseas conquest and their successful search for riches, the Spanish team bonus increases productivity of all allied trade units. The Japanese rely on their infantry and naval warfare, but not as much on their cavalry, which are somewhat weaker. Therefore, many of their unique bonuses and technology benefits their gunpowder units. If you’re new to Age of Empires 2 Definitive edition then the tier list above might not be right for you. Generally speaking, the Goths have no trouble against archer civilizations, like the Mayans and the Ethiopians, because the Huskarl is resistant to arrow fire (especially as the two mentioned civilizations don't have access to the Champion upgrade). Questions and Answers. Their potent infantry, combined with Arambai, also cope well against infantry civilizations (probably except the Incas, due to their army composition), who usually are less mobile and based on foot units. They have stronger yet lower costing gunpowder units from Archery Ranges, Siege Workshops and Docks. Mongols can also rely on Camels, being, beside the Chinese, one of the two only civilizations not coming from Africa or the Middle East to possess Camels, compensating for their lack of effective heavy cavalry. Their paladins are one of the best in the game and the Franks boast one of the highest winrates in low level competitive play. Bitlife – Life Simulator – How to become an Archaeologist (Walkthrough), The Best Pokemon Diamond, Pearl & Platinum Team. Overall, the Mongols excel at mobility and quick devastation. For each turn captains have 30 seconds. This coupled with their powerful cavalry gives them powerful offensive capabilities. The Viking Longboat was a well-constructed slim boat that gracefully shot through the water. The Britons' main advantages are in their ranged units as they arguably have the best foot archers. The War Elephant is strong against buildings, but its shortcoming is archers, heavy siege weapons and fully upgraded spearmen. No Feudal bonuses, though Koreans might be able to throw up more towers and walls with faster stone. The Vikings did not actually wear spiked or horned helmets, but they refrained from trimming their head and facial hair to give the look of a big, scary, and hairy beast. Every Monastery technology is available to them and each one grants an additional 5 HP, allowing the normally fragile monk to be more durable. The Barracks doesn't have Halberdiers. share. The Dock-based unique unit is the Turtle Ship, an armored and spiked ship which is a heavily armored, short-range artillery ship that is effective against Fire Ships and Demolition Ships. Their siege weapons are also not as proficient as their neighbors, the Slavs, as they lack the Siege Ram, Siege Onager and Bombard Cannon. They get all the units from the Barracks, as well as, all the upgrades from the Barracks and the Blacksmith. Their second unique technology is the Recurve Bow, which increases their Cavalry Archers' range and attack by one. The Franks lack Bloodlines, but this is somewhat negated by their 20%+ HP bonus for cavalry. The Archery Range is one of the Frank's weakest points; while their Cavalry Archers do benefit from the civilization bonus giving them 20% more HP, they lack Arbalest and the following technologies: Thumb Ring, Parthian Tactics, Bracer and Ring Archer Armor. We hope you found it useful, and a huge shout out to TheViper and Hera. The Vikings can produce all ships except for the Fire Ship and Fast Fire Ship. 0. This allows Bombard Towers and Bombard Cannons to hit targets from further away and gives Turkish Elite Cannon Galleons 17 range. They explain it way better than I ever could. The Barracks has all infantry units available, except the Eagle line units, and they have access to all Siege Workshop upgrades, except Bombard Cannon. The Berbers have a pretty good Archery Range, but they lack the Arbalest and Parthian Tactics. Slavs are an offensive, economic civilization with powerful infantry and siege weapons. Like the Aztecs, Mayans have no access whatsoever to any form of Cavalry units or gunpowder. To reflect their widespread religious activity in the Americas, Inquisition allows their Monks and Missionaries to convert faster. This is the longest range archery unit in the game, and they can even outrange castles! This in turn allows the Malay to completely ignore building any Farms in water maps and put all of their Food economy on fish and Fish Traps, since Fish Traps will allow the Malay to save wood in the long run. They have also great archers such as Arbalests. The Indians have all the Archery Ranges' units available to them and they are able to research all archer upgrades. Not all civs are created equal, though, so we’ve put together a tier list to help you decide which one to pick for your next game. The Turks also have free light cavalry upgrades. WOLOLO. The Stable looks very narrow without the Paladin and Camels, leastwise they might gain all the upgrades from the Stable and the Blacksmith. They are a good defensive civ because their buildings have more HP and they have great late game trash units. They may struggle against ones with great Monks (Spanish, Aztecs) or great early game. Thus, they have to depend on the War Galleys, Demolition Ships, and Fast Fire Ships as their best naval vessels. Fandom Apps Take your favorite fandoms with you and never miss a beat. War Elephants are especially vulnerable to enemy Monks which can easily convert them due to their inability to research Heresy. When gold runs low in the lategame, the Malay will be problematic foe for the Turks since the Turkish trash line is incredibly weak and the Malay's Two-Handed Swordsmen with Forced Levy upgrade are trash units that counter trash units. The Archery Range lacks Arbalest, but they get powerful Cavalry Archers with access to all standard technologies available and they cost a lot less. Their Cavalry misses the Paladin upgrade, Camels and Plate Barding Armor, but Blast Furnace and the other the Stable upgrades are ready for research. But, they operate at a very different way than both balanced and "siege" civilizations, thanks to 2 quirks; the no-requirement bonus and the fact Villagers can garrison in Houses. Conversely, the Malays are a top-tier civilizations against civilizations with incredibly poor trash unit lines such the Turks and the Malians, since even without the Champion upgrade, the Two-Handed Swordsman with Forced Levy is enough to make them trash units that counters trash unts. West Africa and the Sahel have sparse vegitation, without many trees. They lack most gunpowder units, and cannot produce any camel units. In addition they are unable to research the Two Handed Swordsmen and Champion upgrades for their infantry units. AoE II DE Leaderboards. 1 … They cannot build Fortified Walls and their towers are mediocre. Their unique unit, the Longbowman, is the only foot archer that can outrange a Castle. This means that Mongol games often include at least some (if not hordes) of Cavalry Archers and Mangudai along with siege rams filled with champions. Some opponents in the Attila the Hun and Genghis Khan campaign are also Teutons. MS Zone Rating History. Developed by Ensemble Studios and published by Microsoft in 1999 as a sequel to the legendary Age of Empires, the game received "universal acclaim" upon release and remains a staple for RTS fans to this day. As far their military is concerned, they draw their main strength from the Archery Range; they have access to all archer units except Hand Cannoneers, and only lack Parthian Tactics among archer-related upgrades. Their unique unit, the Janissary, is a gunpowder unit that is essentially a more powerful version of the Hand Cannoneer. Articles and Guides. This is represented in-game with a -15% wood cost for all Malians buildings. The Byzantines have access to a vast variety of technologies. This makes them unpredictable to play against in multiplayer games. Their Monk rushes are negated by better Monk civilizations, such as the Aztecs or the Spanish, yet prove deadly against ones that count on highly expensive units, such as the Persians,Indians and the Slavs. With both of these technologies, Huskarls can be created very quickly. Top 100 Age of Empires II player rankings of the best players by prize money won overall. The second is the Imperial Skirmisher, an upgrade to the Skirmisher line, with slightly improved stats, that can provide an advantage in trash wars to the entire team, being their main Team Bonus. The Byzantines complement this play style very well. 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